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Java Netbeans Game Dev Log - part 49: lights!
Archipelo DevLog #35: Chat and some commands (2D Java LibGDX MMORPG)
Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)
Archipelo DevLog 20: Texturepack support (2D LibGDX Java MMORPG)
Java Netbeans Game Dev Log - part 48: fixes and distribution!
Java Game Development (LibGDX) | Episode 2 - Project structure, Lifecycle and useful shortcuts
Java Game Development (LibGDX) | Episode 11 - Fixing very important stuff
Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))
Java Game Development (LibGDX) | Episode 5, 6, 7 - Creating a main menu
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Java Netbeans Game Dev Log - part 53: spike trap, ghosts, graves, blood!
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Last Updated: September 26, 2026
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Summary
A tough decision has been made and Not too much to talk about this Hey everyone, welcome to the new Added a basic chat system. I also fixed a lot of things from previous versions. In-case you missed it, GitHub Schedule: ... Hey everyone. This week I have created a new way for me and for you to load and add tiles to the Maven, distribution, filtering resources and reading property files... and bunch of fixes campfire, craftbook, clay oven, . The first recording was better... Anyway, in this Hey everyone. Haven't really done much this week. Busy again. In this In case you want to see the one hour long original version. I sometimes had problems with videos this long on YouTube, and it's ... Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. Uncapped framerate is really helpful when analysing potential performance issues. And I really need to find a way to fix the ...
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