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3. Variables (Learning by programming - Hangman)
Learn Java Programming - Part 3-6: #Hangman Game: Learn the game strategy: replacing the characters
Learn Java Programming - Part 3-5: #Hangman Game: using #while loop to play more rounds of the game
Java - Change text sizes use dimen variables | Hangman Android App
Learn Java Programming - Part 3-8: #Hangman Game: the difference between = and == in Java
Java - Scale and Rotate when Game Over | Hangman Android App
Java - Method for Revealing Letters | Hangman Android App
Java - Layout and element placement | Hangman Android App
Java - Method to Reveal Words on Screen | Hangman Android App
Java - Setup space occupied by each element | Hangman Android App
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Last Updated: September 25, 2026
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Summary
Let's put aside the code for a moment and think about the algorithm of the game. Have your pen and paper ready! This video uses the while loop to enable the player to guess more characters. let's find out the difference between = and == in Learn to configure your layout and element placement using As the user guesses the letters, you will need to decrement the "tries remaining" left for the user, and display that number. Build a method to reveal words on the screen of your Learn to the setup the space occupied on screen by each element. In this
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