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Base Defender .AI pathfinding and influence map
Pathfinding using influence maps combined with flocking
influence mapping
Game AI Final - Basic Influence Maps in Unity
Maze prototype simple influence map
Pathfinding and BIG map.
Influence Map For Range Detection
A* (A-Star) Pathfinding Algorithm Visualization on a Real Map
Influence Map Stress Test
GPU Accelerated Influence Maps
Influence Mapping, Options Demo
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Last Updated: September 30, 2026
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Summary
This video demonstrates the more intelligent AI Game I developed at University. Top Down 2DBase Defense game using A* This is my final project for Game AI, focusing on very basic This uses a slightly modified depth first search maze generation algorithm to create some dead ends and some loops within the ... Rather than use distance checks, the range detection uses Stress testing range detection with