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Creating an In-Game Level Editor | Indie Devlog #9
Devlog 3 - Sector 64 Ascension
How I added Procedural Dungeon Generation, plus a Level Editor, to my indie game! | Devlog
This Is How I Added Weapons to My Grappling Game | Devlog #3
I Built a 3D Level Editor for My Retro Game | Castles Keeper / Azangara
I Made A Fancypants Level Editor for my Game - Froggo+ Devlog
Making my first 3D game | Mailman Devlog #1
I made a Custom Level Editor for my Indie Game!
Fallen's Challenge - NEW Level Editor! (finally)
DEVLOG - Early Ledge Grabbing Movement
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Last Updated: September 28, 2026
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Summary
if the links are cut off, check the comments) In this 00:00 Logo 00:12 Procedural generation 01:04 Dungeon Welcome to the first GateRoller Dev Update! GateRoller is built by a tiny dev team of just 2 people, and in this update we'reĀ ... As I get closer to adding the first dungeon to my open world RPG, I need a better method for creating the equipment stuff had quite a lot of bugs(which is obviously because i used AI for it) so i had to fix it up a bit. now it works fine theĀ ... A first look at the new Castles Keeper / Azangara i probably made too many cuts with the audio in this one but i enjoy also yes, i made all these and drew the pretty UI just so only iĀ ... I'm Making my first 3D game with Godot 4 - a mailman game with retro PSX-style graphics. This video condenses around 70 hoursĀ ... Create your games for free with Rider: jb.gg/rider-for-godot It's a great IDE, and IĀ ... Purchase here: store.steampowered.com/app/2734460/Fallens_Challenge Thank you for hanging in there, it's been aboutĀ ... UPDATE: I coded a basic ledge detection system and added grabbing and ledge vaulting movement states for quick navigationĀ ...