POLM GPU Lightmapper for Unity3D - Area Lights support is added !
GPU Resident Drawer In Unity 6 (Improve CPU performance)
Fast GPU Fur for Unity3d
Fast Workflow: Shader Graph Setup & Baking GPU Animations in Unity DOTS
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Last Updated: September 29, 2026
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Summary
In this episode, Ruben (TheGameDev.Guru) reveals RenderDoc - the MERCATOR is a system allowing for rapid prototyping and iteration of terrain in Allows you to graph any value over time. You simply use the command to render from any script in your project GraphManager. Render 10000+ animated units at maximum FPS with zero CPU bottlenecks. Built specifically for the Universal Render Pipeline ... In this video, we dive deeper than the standard "fewer draw calls is better". We break down the pros, cons, and hidden pitfalls of ... Using of texture arrays was implemented for the lightmapping part in the POLM Area lights support is added to POLM Discover how Unity 6 takes rendering efficiency to the next level with See how fast and easy it is to set up a custom URP Shader Graph and bake a standard Unity character into a high-performance ...