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Unity3D - POLM 0.96.4 (BETA) - GPU Lightmapping using DX11 video card!
POLM GPU Lightmapper for Unity3D - Area Lights support is added !
POLM GPU Lightmapper - Soft Shadows implemented !
GPU Lecture 32: Baking Ambient Occlusion into Lightmaps in Unity (GPU Programming for Video Games)
POLM 0.7b - GPU Per Object Lightmapper for Unity 5
POLM GPU Baker My Custom New Design
POLM GPU Lightmapper Emissive Material Test
Compare Progressive Lightmapper CPU and GPU results
Improvements on the GPU Lightmapper for Unity3D
GPU Lecture 30: Lightmapping with Fully Baked Lights in Unity (GPU Programming for Video Games)
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Last Updated: September 29, 2026
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Summary
this video describes how to bake lighting using Packing objects to atlases is implemented and baking light maps on the Area lights support is added to Soft shadows for directional lights have been implemented in Complete Game Templates: Traffic Race : Crash Template ... Unity Lighting Assets: HDRP Lighting Box 2 ... I tested it because progressive light mapper using Using of texture arrays was implemented for the