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GAME151 Live Coding #7 (Humber Game Programming)
GAME151 Live Coding #2 (Humber Game Programming)
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GAME151 Live Coding #1 (Humber Game Programming)
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GAME 151 Creating a 2D gravitational well (Humber Game Programming)
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Last Updated: September 28, 2026
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Summary
Jeff gets SDL to display a window that displays only the void. Small steps! Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ... Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ... Jeff spends some time refactoring our Assignment3 Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ... Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ... Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application Jeff builds a high-resolution clock class to power our along with Jeff as he does some To create a 2D simulation of an object orbiting a star, Umer calculates the gravitational force vector. Jeff sets up some basic circle-circle collision detection between bodies. Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ... Jeff begins work on making a top-notch Vector3 class so we can learn to use an MVP matrix to transform between physical space ... Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
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