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Shader Coding - Live Session 01
OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps
Shader Coding - Live Session 02
COMP4300 - Game Programming - Lecture 18 - Introduction to Shaders
An introduction to Shader Art Coding
COMP4300 - Game Programming - Lecture 21 - Introduction to Shaders
Shaderian introduction: a GLSL live coding environment
COMP4300 - Game Programming - Lecture 18 - Intro to Shaders
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Last Updated: September 28, 2026
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Summary
Tuning the main menu scene. Added some labels on the electrical switch box and details to world. Bokeh effect. Procedural ... Recording of a twitch session where I Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Note: I was out of town for this in-class lecture, so this is a prerecorded video from a previous offering of the course, hence why the ... In this tutorial, I explore the fascinating realm of shader art 00:00 - Class Intro 01:52 - CPU vs GPU Demonstration 04:08 - Shader Description 09:39 - Book of Shaders "Hello World" ... In this class we add some basic phong illumination to our engine I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Powered by Restream restream.io/ Check the main compo stream here twitch.tv/psenough. 00:00 - Intro + Resources 00:40 - CPU vs GPU (Mythbusters) 02:34 - What are Shaders /
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