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Boids Algorithm: 50,000-Agent Flocking Simulation in 4K
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Boid Flocking Simulation Algorithm in C and OpenGL
Flocking simulation - 80 000 boids
GPU Accelerated Flocking Simulation
Flocking system using Cuda-C
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Last Updated: September 24, 2026
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University of Pennsylvania CIS 565 - Project 1 This Results (update stage only): - 2^16 (65K): 47 fps; - 2^17 (131K): 29 fps; - 2^18 (262K): 14 fps; - 2^19 (524K): 6 fps. When I started to learn OpenGL, as soon as I rendered my first triangle I proceeded to make this simple This is a short demonstration video of a
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