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Processing Flocking Class 02
Flocking Fish
Processing Flocking Class 03
The Flocking Fish MultiTouch Project
Emergence - Flocking in Processing
Flocking simulation, part 2
Flocking Experiment in Processing
Flocking in Processing
Fish Flock - GPU Flocking 2000 fishes
Flocking Test 2
Flocking + Trails : Enclosed in a Sphere
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Last Updated: October 1, 2026
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Summary
Based on the algorithm developed by Craig Reynolds, "Boids" is an artificial life program which endeavors to simulate the We have worked on simulating the behavior of the Using just three simple rules you can create what appears to be complex behaviour. This was created in unity and uses rules ... Students get to test their prototypes at the Cube Studio... using the MultiTouch Test Wall and camera imput. Seth Laster -- 3D ... Zach Young Digital Culture ASU. See Part 1 for description. + added basic collision detection / obstacle avoidance.