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Adding Texture Groups at Runtime in GameMaker
🔴Game Maker Studio 2 | Basics - Texture page or how gms handles all your images
GameMaker Studio 2: Understanding Texture Pages
Combining Vertex Buffers Using Different Textures - 3D Optimizations in GameMaker
Texture Samplers - Drawing with Multiple Textures - GameMaker Tutorial
Texture Swaps and Vertex Batches - Optimizing Games in GameMaker
Russell Kay - GameMaker's Roadmap (August 2022) @GMMeetup #16
Optimisation Tips | GameMaker Studio 2
Rendering Depth to a Texture - 3D Games in GameMaker
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Last Updated: September 29, 2026
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Summary
If you don't need access to the contents of a This advanced video tutorial shows you how to optimize you performance by using We've talked about sprite atlasing; now let's do it in reverse. You can use the texturegroup_add function to create multiple sprites ... This video tutorial shows you what Thanks for watching! If you enjoy this type of content SMASH that Subscriberino. bit.ly/SubToTechnomancy Help The ... Combining vertex buffers is easy, but how can you combine different vertex buffers that use different ... 0:00 - Start of Presentation 0:10 - Confidentially Notice 0:20 - Introduction 0:28 - Multiplayer 1:33 - In this video we discuss how you can optimise your project in GMS2. Topics range from object deactivation, collisions, drawing, ... You can encode information other than color values in a Assigning the right image to an object based on surrounding sprites. Often when you draw an image scaled up or down, you don't want to see it blurred as it's resized - but not always. Here's an ...