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Last Updated: September 28, 2026
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Summary
Hello, again and welcome to another video... Well I'm finally done with the Hi, This video shows my implementation of added metalness to pbr materials (early alpha) Implementation of reflections using parallax corrected prefiltered cube maps in OpenGL. See the related blog post for more ... Video of an early implementation. (Note: only the floor is running corrected What do you do when you finished the -final compile and at the very end you realise that your Looking for help getting a job in the game industry? My latest game Cavian requires me to render into a CS300 assignment 4 from DigiPen Institute of Technology. All of this was programmed in C++ using OpenGL. I took this class my ...