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Shadow Mapping Theory [C++ 3D DirectX Tutorial]
DX12 Shadow Mapping 2
Cascaded shadow maps (DX11)
PBR Rendering + Skybox + Shadow Mapping in DX12
How Shadows Work in Games
Real Time Shadows for Large Scale Geospatial Visualization
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Last Updated: September 24, 2026
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Summary
This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage ... Now the entire view frustum is shadowed by 3 cascades. Works quite well even with rotated directional lighting. In this video I explain a lot of topics related to shadows and by Michaela Niedermayer Abstract: Floods are often catastrophic and can cause enormous damage. Simulations are used to ... Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. Computer Graphics (MTAT.03.015) course learning video.