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DX11 2D Game Portfolio - First Voyger
WIP Demo: DirectX11 rendering engine
[C++][DirectX11] 2D Figter project Update2
DirectX 11 Framework
DX11 Shadow Mapping Test
DirectX11: Physics Engine Demo
DX11 engine - material map test (1080p, May 2013)
It's Not Worth It
Performance Test DX11 - Fix textures + Shadow
Source Engine | DirectX 11 Test 4 (VGUI in working state)
2D Fluid Simulation Using DirectX 11
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Last Updated: October 1, 2026
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Summary
Over the holidays I've been learning Twitch ➤ twitch.tv/cakez77 Twitter ➤ twitter.com/Cakez77 Patreon ➤ patreon.com/Cakez77 ... Shadows added, normail mapping, multitexturing, material mapping This is the project which I will update mainly. Updated with reflections, all sprites loaded dynamically, a few actions, DirectInput, XInput. Shadows oncoming. KGCA Game Academy 35th kim_isaak(김이삭) This project serves as an exploration of rendering techniques using the Second update to my ongoing project. New: -particle effects -new animation logic -advanced sprite display As part of a Final Year Project , i am building a Physics sandbox using Switched back to less blurry shadows & added a material property map for specular lighting. Tangy TD ➤* store.steampowered.com/app/2245620/Tangy_TD?utm_source=YouTube Twitch ... If you want to see github updates or just chat with people or devs you can join the discord server: discord.gg/TFbQvkACPd.