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DX11/C++ Game Blog (UWP): #6 Loading 3D Models
FIX: D3D11 Compatible GPU Feature Level 11.0 Shader Model 5.0 is Required to Run The Engine
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Last Updated: October 2, 2026
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Summary
Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm using seeded procedurally generated terrain and rendered as one mesh. No textures used - 03/ Tutorial Playlist: youtube.com/playlist?list=PLcacUGyBsOIBlGyQQWzp6D1Xn6ZENx9Y2 Github: ... Note: When I say wrapping up, I mean stop playing around with functionality and objects that I won't be using in my final game. In this guide, I'll show you how to fix the "D3D11 Compatible GPU (Feature Level 11.0, Shader In this latest video, I have wrote a COLLADA DAE Been learning to do things with After many hours of coding (but mainly thinking :)) I've finally succeeded in programming my own OBJ file