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Last Updated: September 29, 2026
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Summary
Demo illustrating interoperability between From //build 2015: Learn about the new functionality and performance improvements in In this vido I've made a bouncing circle using An isometric-based game prototype created using 2D Sprites in Direct3D. What's new. 1. Unlimited Undo/Redo 2. Offset selected entities 3. Change arcs radii 4. Delete selected features (DeFeature) 5. For the past year, I have ignored programming a bit. In stead, I have been working (in the spare time I have) on my 3D modelling ... This video was recorded for a blog post on http:--blog.filipekberg.se. Application described (with downloads) at ... github.com/DarkLotus/TD For latest changelogs. This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware. It is not so ... Developing the so called "Move under constraints" function. Still manage without constraint solving. Today we'll look at the shape drawing routines which the render target can call. These are very useful for rendering things ...