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unnamed blind swordsman prototype game for blind people. (lazy) devlog#1
DevLog #19 (Unnamed Prototype): Giant Bat 1.0 + Improved Fireball
Unnamed MetroidVania Prototype: Devlog Video 1
Remaking My First Game! | Devlog #1
DevLog #2 (Unnamed Prototype): Bat transformation
DevLog #20 (Unnamed Prototype): Giant Bat (Ram Attack)
Unnamed Platformer - Devlog#1 / UE4
DevLog #13 (Unnamed Prototype): More map + Ladders + Saves!
The Unknown prototype devlog 1! I'M CREATING A GAME!
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Last Updated: October 1, 2026
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Summary
Where I'm kinda lost, ditch EFPSE, go with GDevelop? Keep trying with Unity? But just for this project, I'm not leaving EFPSE ... So far so good, progress is slow but I think once the important stuff is solved it will only be matter of making interesting stuff around ... Struggling with daily fulltime job and procrastination, but finally managed to start with a new enemy! Flying type this time. Blue fireballs are "player" fireballs, orange ones - enemy's. You and enemies can deflect fireballs back, changing their ... Decided to start working on a metroidvania for giggles. So far only basic maneuverability is implemented, as well as some ... I challenge myself to remake my first game ➤ This to Accidentally on Purpose - bit.ly/2mbXFXF ➤Twitter ... Now bats have new ram attack - still some needs tweaking, for both adapting to a moving player and for exact time that's spend on ... So I'm back again. Has implemented saves (still need a lot of improvement, but functionality is satisfactory so far). Ladders are a ... The game is going to be a horror game where you have objectives and objects to pick up. You are basically running around a ...