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Developing Graphics Frameworks 29 - Rendering a Scene
Developing Graphics Frameworks 21 - Local Transformations
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Last Updated: September 27, 2026
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Summary
Based on student and viewer feedback, in order to increase cross-platform compatibility, a few changes are introduced in this ... Create another extension of the Geometry Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ... Learn how to represent translation transformations with matrix multiplication by introducing homogeneous coordinates. Create axes and grids that help provide a sense of orientation and scale within a Learn how to use the recently added functionality from the Input Learn about the four stages of the Learn how to derive the parametric functions for a cylinder. See how using a small number of sample points along the ... Learn about why uniform variables are useful, the OpenGL functions needed to upload uniform data to the GPU, and create a ... Create shader programs containing uniform variables used to change the position and set the color of a geometric object.
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