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Tackling Enemy AI in My 2D Combat System | DEVLOG 2
The Trick I Used to Make Combat Fun! | Devlog
Creating SMART enemies from scratch! | Devlog
Ability Based Combat, Targeting & Enemy AI | MMORPG Devlog #2
Fixing my Enemy AI in 5 minutes! | Devlog
Enemy AI Behavior Tree & EQS Strafing Explained — UE5 (GAS) | Devlog #7B
Dev Log AI 2: Multiple enemies routes
Enemy AI in Unity: Why I Stopped Using State Machines | DevLog
Enemy AI Shooting & (Soon) Demo Version - Game Dev Log
Adding enemy AI & early combat system (DEVLOG #3)
I Built an Enemy AI That Actually Fights Back (Devlog)
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Last Updated: October 1, 2026
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Summary
Get occasional updates from me: Join my mailing list for occasional updates about game audio, sound design, music, and the ... I built a finite state machine from scratch in C++ to give my Play the free demo on Steam! store.steampowered.com/app/2542170/MOONSHIRE/ Join my Discord! my game on Steam! store.steampowered.com/app/2542170/MOONSHIRE/ Everyone is welcome to join the ... Part 7B — the actual Behavior Tree driving these Setting up for a playable version in the coming weeks! Meanwhile, I will be joining the Community Game Jam ... Project drum is a 3RD person rythm action game, inspired by others hack 'n' slash type games such as "METAL GEAR RISING ...