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Last Updated: September 27, 2026
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working with prop_physics_multiplayer + particles. Hey all! This video is just something a little informal that someone might find helpful. It is not edited in anyway. It shows how to ... working with path_track + func_tracktrain + particle. Calculate collision and bounce angles using the TraceLine method. No actual ... messing with templated trigger and particle using two path_tracks, one func_tracktrain, one particle. Different results produced by using Messing around with more believable decoys. Source files: mega.nz/ Unlike the TF2 HUD, this is very usable in Half-Life, and it looks and works pretty good. I took the approach of manually drawing ... Not very useful for most people, but ones who need it really need it vmf and scripts of the example map: ... "solution to a non-existent problem?" z coord pos plus vel checks are exclusive to Custom gamemode I created entirely in vscripts inspired by dota/tf2. The game has no sourcemod dependency whatsoever and ...