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(devlog 2.5) how to PLATFORMER AI and pathfinding
GAME3121 Lab Test 2 Final Build: AI Pathfinding
Enemy AI Pathfinding | Ethereal Odyssey Devlog 01
Indie Game Devlog #02 - Basic AI Pathfinding!
How I made 2D Pathfinding | Puzzle game devlog #6
Devlog #4 - AI, pathfinding troubleshoting & QOL
CyberDunk Dev Slice #2 - AI Pathfinding Improvements
Unity 6.6 AI Pathfinding Showcase | GAME3121 Lab Test 2
Unity DevLog - Enemy AI ,Pathfinding and Combat system progress
Adding A*(A star) pathfinding to the boss in my game made in C with Raylib | Devlog #2
Fine Tuning My Platformer AI Pathfinding - CyberDunk Devlog #3
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Last Updated: October 3, 2026
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Summary
Final gameplay and debugging demonstration for my GAME3003 Lab Test Play the Ethereal Odyssey Playtest on Steam! store.steampowered.com/app/3458930/Ethereal_Odyssey Everyone is ... This week I've been working on some more scenery for the city, such as street lamps and traffic signs. I've also added Unity's ... Gameplay demonstration for GAME3003 Lab Test I am making a game in C with the library Raylib. This is a short