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Part 2 | 3D-Renderer in C (Painters Algorithm) | Commodore Plus/4
Programming 3D vector graphics in BASIC on a retro Commodore Plus/4 computer emulator
Software rendering 3D vector graphics using BASIC & Commodore Plus/4 YAPE emulator
U.S.S Enterprise NCC-1701 | 3D Render | Commodore Plus/4
Commodore Plus/4 - 3D in Basic #1
Christmas Tree | Codereview BASIC 3.5 | Commodore Plus/4
New Demo 2 (Commodore Plus/4 demo in 1992)
This Commodore Plus/4's BASIC Capabilities Are Insane
After More Time With the Qidi Plus 4 – Here's My Honest Take
Commodore Plus/4 BASIC 3D Graphics. Triangle Rasterization, Scan Convert Demo
Behold! The Commodore Plus/4
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Last Updated: September 29, 2026
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Source Code of the Engine: github.com/gpatsos/3DEngine # The Volkswagen Beetle rendered on the Finally the "Painters Algorithm" is implemented in C. Than you A little update, everything is getting slow at this stage. I'll probably try to convert the line drawing procedure to machine code first ... Here is a proof of concept of adding the light to the scene. Still 100% The "Enterprise" from Star Trek Rendered on the Welcome to 4n4. Four great things and four bummers. What do you think? the new channel ... Each first pass shows the standard