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How To TD Tool Part B
Memory Operator Part B
MetaShape Node Part B
CollisionMap.avi
TPVariationTexMap Part B
Fragment Basics Part B
Orbit Dynamics Operator Part B
RepulsionBounce Dynamics Operator Part B
ParticleGroup Deformation Part B
MaterialTime Node Part B
MasterDynamic Caching Part B
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Last Updated: September 28, 2026
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Summary
... particles uh one thing we do want to do we're going to turn off blood up so the What we're going to do now is we're going to go ahead and start to convert this so that it gets set up to be used as a TD ... grows to accommodate the meta shape and where those particles are born so groups is object very powerful ... fragment section obviously uh one of the most important is which group are these fragments going to be ... then let's just go ahead and see what happens let's go ahead and hit play I'm not sure if the screen capture ... extra shape variation and of course deformation to those uh it's a great effect and it's very powerful ... see as we Mouse over it shows us the ID number and which group it's a