Coding Adventure: Sound (and the Fourier Transform)
Coding Adventure: Ray Tracing
CODEMONKEY: CODING ADVENTURE PART 1 31 TO 75
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Last Updated: September 27, 2026
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Summary
We've succeeded in the past to make a bunch of little balls behave a fluid, but can we now make them look a fluid too? Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...