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Coding Adventure: Planetary Fluid Sim
Coding Adventure: Software Rasterizer
Coding Adventure: Terraforming
Coding Adventure: Procedural Moons and Planets
Code Monkey Adventure Challenge 51-54
Coding Adventure 153
Coding Adventure 123
Coding Adventure: Coding a Coding Game
Coding Adventure: Sound (and the Fourier Transform)
Coding Adventure: Analyzing Audio
Coding Adventure: Rendering Text
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Last Updated: September 27, 2026
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Summary
Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...