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Coding Adventure: Ant and Slime Simulations
Coding Adventure: Simulating Fluids
Coding Adventure: Making a Better Chess Bot
Coding Adventure: More Ray Tracing!
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Terraforming
Kernel Panic Resolved ⚡ [ 45 MIN ] Chill Hop Beats for Programmers
Coding Adventure 164
Coding Adventure: Software Rasterizer
Coding Adventure: Solar System
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Last Updated: September 24, 2026
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Summary
The rat fell into the water again... Remember to , and leave a down below! This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Kernel Panic Resolved – Smooth jazz guitar riffs and crispy boom-bap grooves that kick in after that elusive bug is finally ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ...