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code monkey level 31 - 40
Coding Adventure: Improving my Rubik's Cube Solver
Code Monkey Adventure Challenges 43-47
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Rendering Fluids
Coding Adventure: Simulating Smoke
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Simulating Fluids
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Sound (and the Fourier Transform)
Getting Started with Coding Adventure - A Guide for Students
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Last Updated: September 24, 2026
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Summary
When x = turtle.distanceTo banana, you are supposed to write turtle.step x, not step x or x. Remember to , and leave ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source this is how you do these levels. Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... We've succeeded in the past to make a bunch of little balls behave a fluid, but can we now make them look a fluid too? Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... This video will help your students to take their first steps in learning how to code with CodeMonkey's