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Coding Adventure: Planetary Fluid Sim
Coding Adventure 126
Coding Adventure: Terraforming
Coding Adventure: Ant and Slime Simulations
Coding Adventure: Portals
Coding Adventure: Ray Tracing
Coding Adventure: Simulating an Ecosystem
Coding Adventure 96
Coding Adventure: Rubik's Cube
Coding Adventure: Coding a Coding Game
Coding Adventure: Simulating Smoke
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Last Updated: September 29, 2026
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Summary
Let the turtle help the monkey! Remember to , and leave a down below! Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ...