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Coding Adventure: Simulating Fluids
Coding Adventure: Terraforming
Coding Adventure: Ray Tracing
Coding Adventure: Marching Cubes
Coding Adventure: Ant and Slime Simulations
Coding Adventure: Portals
Coding Adventure: Game Idea Generator
Coding Adventure: Solar System
Coding Adventure: Simulating Smoke
Coding Adventure: Clouds
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Last Updated: September 24, 2026
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Summary
My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little ... Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ... Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from