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Coding Adventure: Procedural Moons and Planets
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Simulating Fluids
Coding Adventure: Boids
Coding Adventure: Terraforming
Coding Adventure: Ant and Slime Simulations
Coding Adventure: Portals
Coding Adventure: Rubik's Cube
Text based adventure game in Python & #python #programming
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Last Updated: September 27, 2026
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Summary
My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... My attempt at writing a little graphics and compute library with Vulkan. Links: Support my work (and get early access to new ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ... Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ...