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CMANO - Lua Basics, creating a Function
C: MO Tutorial - Using Lua to Add Units
CMANO - Lua Functions and Returning Values
C: MO - Creating Flak effects using lua.
CMANO: Lua Tables
C: MO - Editing Unit Properties directly in the scenario editor
C: MO - Using LUA to simulate loss of communications at a certain distance.
CMANO- using Lua to change waypoints
Variables and KeyValues in CommandLua
C: MO - Getting information from the user then validating it using lua
0268 [ MORPG ] -- Making a unit-test framework for Lua
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Last Updated: September 26, 2026
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Way to long video starting with some basics of using variables and strings and the print() statement, then moving into some ... In this video, we create a simple Some examples of how to loop thru In this video we take a look at some cool ways to use the addunit function to make our lives as scenario designers a little easier. Part 2 about using functions with In this video, we show a great new feature that allows you to directly edit a Add on to video about ships escaping port, we modify the path out so that each ship takes a slightly different path. A demonstration and discussion of variable persistence in the Command In this video, we take a look at a quick an easy way to confirm that the data a user sends you is valid, and then to take action from ... This is in my series of live (Twitch) coding streams. This stream I started building my own