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Client-side prediction with Rigidbodies in Unity (now with multiple clients)
Client-Side Prediction - Camera & Jumping - PurrNet (Unity)
Client Side prediction with multiple objects
Mirror Client Side Prediction & Reconciliation - Debugging
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Last Updated: September 27, 2026
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Summary
Networking plugin: mirror-networking.com/ This is a demonstration of a Discord: discord.gg/EA2Sg3ar74. It's almost as easy as handling single player logic to setup a smooth camera and jumping What the actual FK!?! Note how far wide the Lightning shoots and it still hits us. Trying to dodge in a Harasser is next to useless. Give your players health, add knockback and overall just cleanly handle collisions and the effects of collisions in the ...
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