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Last Updated: September 27, 2026
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Summary
Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the In this latest dev log I go through how I added This video takes a high level overview of the Added Light texel snapping for stable The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... everything is done with csm, bye bye lightmaps. When it comes to baked lightning only bounce / global illum is being used. Just a sample of the results of the Here's a small demo and explanation of how I do For more information on Reloaded, the blog: fpscreloaded.blogspot.co.uk/