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Vulkan Game Engine Development - 16FPS to 5000FPS
writing my own game engine (vulkan/c++) // bit by bit 🛰️
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Last Updated: September 25, 2026
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In this banger, I implemented a libplacebo is, in a nutshell, the core rendering algorithms and ideas of mpv rewritten as an independent library. As of today ... No AI was used in the making of this game Donations: streamelements.com/sudolovemebaby/tip available chat commands: !commands Music: ... Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of OpenGL: ... Get 100% Off Your First Month with CustomGPT! Sign up for a Standard CustomGPT.ai subscription using my referral link and ... Twitch ➤ twitch.tv/cakez77 Twitter ➤ twitter.com/Cakez77 Patreon ➤ patreon.com/Cakez77 ... This is an Intro to a Series in which we will create a Pong game in C++ from Scratch. gamedev Some thoughts on the process, and learning in general.