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Property editor flow [prototype 1]
Node based programming system - First prototype
smkflow: C++ Node editor: Implicit surface #2
build a node based flow editor from scratch
SYFF Node Editor ∞0.0.5
How I Made SpeedTree's Node Editor in C++ Winforms | Indie Devlog
node editor with c++ jit code inside with ogl viewport
SuperIQ Gameplay - [Prototype 1]
Claude Code: Wireframe to Prototype
gui dataflow editor using GLV and the Dataflow library
ImGui node editor (WIP)
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Last Updated: September 25, 2026
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Made using SMK (same-author) github.com/ArthurSonzogni/smk Demo I'm digging (in) the Wavestate to create an Designed to help people develop their first programs. Download 1M+ code from codegive.com/74758e2 building a It is so we decided to release a preview of the interactive ∞0.0.5. has been tasked ... Indie devlog series following the development of Bright Life - a new 3D flora generator tool for indie game developers. The goal is ... my visual programming sandbox (in the spirit of softimage ice and fabric engine), basic particle setup. Gameplay footage from within Unity In this video, I show how I use Claude Code to turn Figma wireframes into real, developer-ready prototypes — powered by Figma ...