Translate Nature of Code to Max - Flocking and Boids Part 1 / Separation
Seagull in Flapping Flight, 519 Million Cells | MFC
UE5 C++ Boids Flocking Tutorial | Separation, Alignment & Cohesion
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Last Updated: September 27, 2026
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Summary
In this coding challenge, I create a github.com/GavWood/DOGE-Game-Engine. C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... When I started to learn OpenGL, as soon as I rendered my first triangle I proceeded to make this simple boid Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the In this video we translate some algorithms from the book "The Nature of Code" of Daniel Shiffman into Max gen code. Download ... Star MFC on GitHub: github.com/MFlowCode/MFC A gull-planform wing pair, each wing rooted in an ellipsoidal body, ...