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Last Updated: October 1, 2026
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11 may 2025 Today was a bit chill day, i changed how 13 may 2025 I added two new type of objects; capsules and boxes, math of box collision was pretty easy but creating capsule ... 7 may 2025 gravity and deltatime settings. 9 may 2025 Basic collision detection, static objects, basic collision response (very buggy) Check here for da juice: github.com/HarryFishnuts/VPhysics. In order to justify my purchases of a couple awesome retro handheld devices, I decided to port my This is a demonstration of a basic 3D
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