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Box2dLights deferred rendering
Libgdx Box2d Platform movement test with Box2d Lights
Testing out some basic LibGDX/Box2D/Box2DLights/Android Studio
Box2dLights Smooth Cone Light finally works!
Smooth Box2dLights for LibGDX
JEMGEngine - Box2DLights Support
WiP Smooth Box2dLights
Apricity - Platformer Demo #6 - Box2DLights
Soft light support in smooth box2dlights
Playing with Box2D and Box2DLights with shaders
LibGDX tile map w/ box2dlights!
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Last Updated: October 2, 2026
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Summary
Finally got lighting working. It's too much right now though. Another iteration of what you might have already seen in my other videos. What have changed: - jumping mechanics completely ... Source Code: github.com/macbury/R0x16. Just trying out some very basic LibGDX/Box2D/ Smooth light on the left, default one on the right! Smooth lights, better looking, lower performance, drop in replacement for base lights with some extra features. forum.jemgengine.com/ Thanks to Smooth light produces a lot better visuals with comparable total ray count. Both lights use at most 64 rays. Due to additional ... Finally able to get a 2 layer tile map rendering with box2D objects, lights, and a moving sprite that is using A* for pathfinding ...