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Advanced C++/Graphics Tutorial 42: Spatial Partition Pt. 2
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Last Updated: September 28, 2026
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Summary
In today's video we make an efficient 2D particle engine! The video is a bit long, but it is well worth it! In the next video we will ... Today we allow sprite rotations with some simple math! Don't forget to grab the textures with the code in the link below! Textures ... Commented Source Code: dropbox.com/s/s7rznwdo9osmcmy/BenGraphicsTut22.zip?dl=0 In this episode we finish ... Credit to Cristian Zaloj for the original implementation! Give him some love in the comments! In this Part 2: We finish the partitioning and get uber fps! Source Code: ... Today we improve the efficiency of our spritebatch class so that it is not constantly having to call new and delete! This should give ... In this video, I am going to teach how to get arc coordinates using getarccoords() function. Happy holidays! Today we add the ability to customize our particle update logic using function pointers and lambdas! See the ... Today I teach you about the cache! Donate Via Paypal: goo.gl/ifsOMt Twitter: twitter.com/ChillstepCoder Seed Of ... Making an fps from scratch in C++, OpenGL and Lua.
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