Activity 3 1 3 Basic Inputs Programming Part 4 Using An Optical Encoder Vex Cortex Information Guide

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Activity 3.1.3 Basic Inputs Programming - Part 4 Using an Optical Encoder (VEX Cortex) News
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Information Activity 3.1.3 Basic Inputs Programming - Part 1 Using a BumpSwitch (VEX Cortex) News
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Activity 3.1.2 Basic Outputs Programming - Part 4 Controlling a Servomotor (VEX Cortex)
Activity 3.1.2 Basic Outputs Programming - Part 4 Controlling a Servomotor (VEX Cortex)
Activity 3.1.1 Inputs and Outputs Using VEX Cortex and ROBOTC
Activity 3.1.1 Inputs and Outputs Using VEX Cortex and ROBOTC
Activity 3.1.3 Basic Inputs Programming - Part 2 Using a BumpSwitch (VEX Cortex)
Activity 3.1.3 Basic Inputs Programming - Part 2 Using a BumpSwitch (VEX Cortex)
VEX V5 Activity 3.1.3 Part 4: Smart Motor Encoder
VEX V5 Activity 3.1.3 Part 4: Smart Motor Encoder
3.1.3 Programming VEX Inputs
3.1.3 Programming VEX Inputs
Activity 3.1.4 While Loops/If-Else Structures - Part 4B (VEX Cortex)
Activity 3.1.4 While Loops/If-Else Structures - Part 4B (VEX Cortex)
Activity 3.1.3 Basic Inputs Programming - Part 5 Using an Infrared Line Follower (VEX Cortex)
Activity 3.1.3 Basic Inputs Programming - Part 5 Using an Infrared Line Follower (VEX Cortex)
Activity 3.1.3 Basic Inputs Programming - Part 6 Using an Ultrasonic Range Finder (VEX Cortex)
Activity 3.1.3 Basic Inputs Programming - Part 6 Using an Ultrasonic Range Finder (VEX Cortex)
3.1.3  Basic Inputs
3.1.3 Basic Inputs
Activity 3.1.3 Basic Inputs Programming - Part 3 Using a Potentiometer (VEX Cortex)
Activity 3.1.3 Basic Inputs Programming - Part 3 Using a Potentiometer (VEX Cortex)
Activity 3.1.4 While Loops/If-Else Structures - Part 3 Blinking LED with a Switch (VEX Cortex)
Activity 3.1.4 While Loops/If-Else Structures - Part 3 Blinking LED with a Switch (VEX Cortex)

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Last Updated: September 28, 2026

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Information POE 3.1.3 - Basic Programming Inputs - Parts 1 - 4 News
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Summary

In this video we're going to take a look at All right poe we're gonna do some 3.1. ... because they have a built-in In this video I give instructions to my class on what they need to work on in 3.1.

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