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Programmable diffuse Lighting in Direct3D programming.
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Last Updated: September 30, 2026
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Summary
Diffuse Lightning using Direct3D 11 with Hi everyone welcome to Coding Targets , In this video I will explain About the code Hello friends in this video the aim was to Introduce lighting system in our device where in this video we have seen the I created the building blocks of my Support on Patreon: patreon.com/pardcode C++ This is pretty much same as my last video ( youtube.com/watch?v=i7mnm00ZXUg) but I have added normal map ... Video showing a framework I developed most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground). directx11 github : github.com/SHJ00N/BunnyUp.
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