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Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
3D Game Engine in C++ and Apple Metal from scratch - part 1: render a window with green background
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Last Updated: September 27, 2026
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Bloom problems. Apparently I'll need to implement Temporal AA, bloom doesn't play nice with FXAA, which is my current AA ... Implemented light probe blending. It's still far from perfect, need to keep pushing! PBR: Reflection probes, sRGB and tone mapping. Twitter: twitter.com/divine203_ Coder Space: youtube.com/ music: ... This video is part of a new series where I construct a Support the channel on Patreon: patreon.com/DimaTheProgrammer Source code: ... Source Code: github.com/Divine203/NoEngine Credit to for some of the clips Checkout he's video. Main menu and toolbar, basic mesh tool, selection outline. Light probe parallax correction. Temporal AA. This one still generates "black holes" due to NaNs propagated from shader, gonna fix this soon. Scene save/load, toolbox, manipulation gizmos. Only move gizmo for now. SSAO. Currently I'm doing it at half-res, using bilateral filter with depth information for blur pass. It's pretty good, but it still has some ... Clustered forward shading. Had to bump OpenGL version to 4.3 due to use of compute shaders and SSBOs.