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Import() - HTTP203
Hydra Trinity 60 vs 120 FPS
Resize Observer - HTTP203
Streaming requests with fetch - HTTP 203
Is reduce() bad - HTTP 203
Steam’s New Codec Uses 10x Bandwidth
AssemblyScript - HTTP 203
HTTP 203: Season 8 trailer
JavaScript for-loops are… complicated - HTTP203
Slashing layout cost with content-visibility - HTTP 203
EventTarget - HTTP203
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Last Updated: September 27, 2026
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Summary
Most devices run at 60Hz, but some new devices run at 120Hz. What does this mean for us mere mortal engineers? Surma and ... Jake and Surma chat about a new feature proposal, Import Maps, that lets you alter how JavaScript modules are imported. Weakmaps are a way of associating an object with another object, allowing for garbage collection. Jake ( and ... Surma & Jake Archibald talk VDOM vs lit-html and evaluate the differences when it comes to developer experience and ... JavaScript now has a way to dynamically import modules using the import() function. But is it really a function? # I compared similar Trinity Max Combo hits on 60FPS and Surma and Jake Archibald discuss observers on todays # In this episode, Jake and Surma discuss the array function reduce(). Is it good to use it? Is it too “smart”? Does it increase or ... Steam's Pyrowave Codec Uses 10x More Bandwidth Valve recently integrated Pyrowave—an ... Surma gives Jakes a quick-start to AssemblyScript, a TypeScript- language that compiles to WebAssembly. Is it faster? Smaller ... Jake and Surma are going back to the studio for this brand new season of Jake makes a quick change to the CSS of the HTML spec, and takes the layout time from 50 seconds down to 400ms. Then he ... EventTarget has arrived in Canary! Ooooh. Surma & Jake discuss what this means for the web. #