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(#12) LibGDX Kotlin tutorial using LibKTX - Damage&Debug System
(#23) LibGDX Kotlin tutorial using LibKTX - Save & Load
Kotlin gamedev - libktx / libgdx - update 4
(#11) LibGDX Kotlin tutorial using LibKTX - Move System
(#14) LibGDX Kotlin tutorial using LibKTX - Animations
Kotlin gamedev - libktx / libgdx
(#06) LibGDX Kotlin tutorial using LibKTX - Viewports
Kotlin gamedev - libktx / libgdx - update 2
(#13) LibGDX Kotlin tutorial using LibKTX - Fix your timestep
Kotlin LibGDX/KTX RPG Tutorial - Part 06.5 (Tiled clarifications)
LibGDX + Kotlin: Part 3, Ashley and RenderingSystem
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Last Updated: September 27, 2026
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Summary
Mostly optimization. The game was getting sluggish at around 200 monsters, now its possible to run at least 2000 monsters (on a ... Change log: Gameplay - Add death screen - Integrate world selector in gameplay - Add currency and fragment items - World ... In this video we finally create our first real EntitySystem and components. I also show you a few tricks
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